how to edit save game files on android

http://gemrb.org/iesdp/files/ids/bg2/animate.htm, Write down the ability scores of the character(s) you want to modify making sure to put them in the data file's order: Str, Str Bonus, Int, Wis, Dex, Con, Cha, then convert them to hexadecimal and put them together (side-by-side) [in the example, the resulting value would be: 121f0a0b101208 - from the hexadecimal column above], Open the BALDUR.gam save file you want to edit in Hex Editor Pro, Search for the hex value of the toon you want to modify (the value you previously wrote down) keeping in mind that you usually only need the first three or four values to uniquely identify the character [in the example, we'd use 121f0a0b, then verify the rest (101208) in Hex Editor Pro's left pane to make sure we are working on the correct character], Tap the ability score you want to modify in Hex Editor Pro's left pane [in the example, we would tap 1f], In the resulting Edit dialog box, confirm the value displayed (to make sure you tapped the correct entry) and change it to whatever value you want (in hex) [in the example, we'd change it to 64 (hex for 100)], Tap the disk icon in the Edit dialog box to commit your changes, Tap the disk icon in the menu bar to save the file, Use the procedure outlined in the previous tutorial to identify the character who's inventory you want to modify, Open the BALDUR.gam file you want to edit in Hex Editor Pro, Search for the hex value of the toon you want to modify (the value you previously wrote down) [in the example, if we continue with the modified Dwarven character from the previous tutorial, we'd search for the hex value 12640a0b (notice the 64 now, instead of 1f), then verify the rest of the scores (101208) in Hex Editor Pro's left pane to make sure we are working on the correct character], Look for DAGG01 (in Hex Editor Pro's right pane) below the ability scores (if you examine the CRE format, you'll see a character's inventory items are below the ability scores), it shouldn't be too far down, In the left pane, tap on 44, the capital letter D's hexadecimal value (this should be on the same row as the 'D' in DAGG01 you found in the right pane - count the spaces if needed to insure you're editing the correct 'D' if there is more than one on that row, the correct one begins the "44 41 47 47 30 31" sequence), and you will get Hex Editor Pro's Edit dialog box, In the Edit dialog box, tap the small white down-arrow and select the ASCII radio button (the 44 on the edit line will change to the letter D), Change the 'D' to a 'B', then to get to the next value, tap the '>' icon in the dialog box (, Continue changing DAGG01 to BAG31 until you get to the final '1' and, as the Bag of Holding code is shorter than the dagger's item code, be sure to replace the final '1' in DAGG0, Make sure the toon has the Two Weapon Style proficiency (it is possible, but extremely difficult to manually add it to the data file - I wouldn't try it unless you use a saved-game editor and then, there may be problems adding it to toons that don't normally support it), Open the BALDUR.gam file in your hex editor and find the character you want to edit (see my tutorial on finding specific characters), Look just after the toon's inventory and find 0xe9 (from my experience, 0xe9 is the Weapons' Proficiencies signature), 12 bytes past 0xe9, you should find a number that represents your current rank ("pips"); change it.

Jeff Jacobs San Diego Net Worth, Articles H

how to edit save game files on android

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