phasmophobia update april

I enjoys maps more when it is somewhere relatable ( street house for example, makes me feel something like this can happen for real.) Showing 1 - 6 of 6 comments. These are things that the people I play with and myself would like to see: Though many Early Access games suffer development purgatory, Kinetic Games has continued to release updates for Phasmophobia, adding new ghosts, features, and maps to the horror game. If you would like to check out the full patch notes for this new Phasmophobia patch, you can find them down below. Fixed a bug where the equipment wouldnt spawn in if the host disconnected when loading. We and our partners use data for Personalised ads and content, ad and content measurement, audience insights and product development. With a fourth piece, they cant! Related: Phasmophobia Update Will Introduce "We want to be transparent and realistic in our plans to make sure we don't have to delay things in the future or force mini updates to fill gaps.". We also automatically display the list of changed files for every single patch. a shelf you can hide behind no longer being there), The number of blocked hiding spots in all locations has been adjusted, and you will now always have a minimum number of hiding spots per difficulty, Door flaps have been added to the small tents within Maple Lodge Campsite, they will now work as normal hiding spots, similarly to closets in other locations, Several doors, objects and walls have been added or moved to remove several unintended safe spots, Willow Street House has received significant changes to make hiding spots much more consistent, The screens in the Truck have been updated, The sound sensor has received new visuals and functionality, Sound sensors now cover a spherical area of sound instead of a thin cube, and its size has been increased, Sound Sensors are now placed in the same way as candles and cameras, on tables, floors and other objects, Sounds are now displayed more accurately when shown on the monitor in the van, You can now choose different options for how your voice is transmitted locally, (Global/walkie-talkie transmission will always be push to talk), You can now cross off ghost types in the journal, New fingerprints have been added for light switches, keyboards and prison cell doors, The amount of possible first and last names for ghosts has been greatly increased, Ghosts can now knock on the patio doors in Ridgeview and Tanglewood (and leave fingerprints), Added a light switch and ceiling light to the Edgefield basement, Added several colliders to trees in Maple Lodge Campsite, Ghosts can now interact with keyboards to turn on desktop computers in the house maps, The Soft Shadows setting will now affect all lights instead of only equipment lights, The previous game's photos in the lobby are now easier to see, Added a light switch to the cleaning closet in Maple Campsite, Added fingerprints to the toilet stall doors in Prison, Asylum and School, Updated engine for better performance, increased stability and VR compatibility, Volumetric Lighting has been temporarily removed and will return with the Foggy weather in a later update, Fingerprints will now be placed on the light switch instead of next to it, Several light switches have been moved to more intuitive positions, Several assets have been moved (such as garden fences) to better align them with the environment, Several floors have had their materials changed, The Parabolic Microphone will now update faster, Audio effects have been adjusted to improve distinction of sounds between different floors, Lighting has been adjusted in Ridgeview, Edgefield and Tanglewood to improve performance, Thunder sound effects have been improved to be more dynamic during heavy rain, Scrolling with the scroll wheel in the journal has been improved, Some spotlights have been adjusted so that they also illuminate the ceiling (e.g.

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