For the sake of variety, the group of bandits will be chosen at random, from any properly configured bandit lair in either Tamriel or Solstheim. (Bug #11878) Fixed a bug where ignoring the burned corpse would result in Hadvar and Ralof not being placed in the cave. Version 1.4 [2012-03-29] Inn Patron starts now include Markarth, Riften, Solitude, Whiterun, and Windhelm. All of the tutorial prompts will be removed as well. Note - You get a usable chest in the start location that's safe to keep things in. The Dunmer start in previous versions failed to properly advance the DLC2Init quest to stage 100. Rebuilt the navmeshes at the farmhouse start location. It will now be discoverable like all the others. -------------------------- Across the road/river from Fort Amol. Walk over and talk to him and everything should proceed as normal. You are equipped with a full uniform, an Imperial sword, and Imperial shield plus incidental gear and loot. Go talk to one. Any properly configured innkeeper will have a rumors topic that should get things started. One can complain about some Skyrim quests. After picking your starting choice, a skeleton will now appear on the bed in the prison cell once you've left. A new start option for Altmer has been added. Skyrim's own I can reuse it. -------------------------- Since the Embassy does not respawn in the vanilla game, all storage should be safe. -------------------------- ------------------------ ------------------------ Starting with a Hearthfire house would cause certain upgrades to become unavailable or trigger dialogue claiming the player had no funds to purchase them. Inside the cave you'll see both Hardvar and Ralof. Whiterun's map markers are missing! Camping in the Woods -------------------------- You will begin at the point immediately after what would be each one's first mission, which is little more than a cannon fodder quest on either side. The script that determines the player as having approached Helgen was not checking the worldspace to be sure they were actually still in Tamriel. Membership in this faction may cause other factions to react in a hostile manner! Only available for Bretons. BUT WAIT THERE'S MORE. Version 2.3.7 [2014-05-02] This is not something that can be worked around due to the numerous ways mods could provide alternative access into the city at some later point. -------------------------- Version 2.3.3b [2013-10-18] (Bug #18681) ===================== Version 4.0.4 [2018-05-12] Oops! Mods that make large scale blanket changes to either essential flags or quest item flags may be blocking you from playing. First person mode will now be forced when using the vanilla start to avoid critical bugs that happen if that start gets chosen while still in 3rd person. It's not my fault either. Synchronized fixes from USKP 2.0.5. Unbound (MQ101) was never marked as completed when using a start that required visiting Helgen to initiate the main quest. (Bug #21058) Once there, you'll find Whiterun closed. Venture outside, and as soon as you've wandered far enough, the warlocks will realize you've broken their hold and become hostile. If that doesn't work leave the cave and follow the path until it meets the road and there should be a dead body laying on the ground.
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