Once more, Jimmy, the flow chart, please!! Not some few additional attacks. I think GBP is also really good for Natty China. Soft attack allows you to shred enemy infantry units. All rights reserved. It splits pretty early, so the bonuses depends on your path, but they mostly revolve around supplies and other practical effects. Best for close air support. Today is another beginner guide video, where I discuss what each land doctrine is best suited form, as well as some general information to go. I havs used divisions with more than five artillery battalions, for example a 5 inf, 10 artillery division which is pretty cheap and gets the job done rather well. All rights reserved. Trade Delegation (50% bonus) 3. Motorised work well for smaller nations as they are easier and cheaper to produce and defend better than tanks, Gateway to Europe (start giving trade bonuses to Germany over Britain), War on Pacifism (its important that you do decisions to get rid of Shell-shocked Spectator of the Great War trait that decreases your overall manpower), Cave to the Germans (continue this branch seeing you ally with the Axis forces if youre fascist going it alone will likely result in war with Germany due to their war goal from Around Maginot), The Zuiderzee Works (its a long focus, but will get rid of any negative industry traits), Electronic Mechanical Engineering (continue this path down research, encryption and decryption bonuses etc. But if you want to invade the United States, roll over Europa, or have some other crazy ideas, while also being confident that you can handle Africa, China or whatever, go ahead and switch to something you are more comfortable with. This item will only be visible in searches to you, your friends, and admins. Most of the path emphasizes throwing more men at a problem and giving defensive bonuses. 1 Land Doctrine Mobile Warfare Extremely powerful combat bonuses Focuses on mobile divisions, especially tanks Great on the offensive, the worst doctrine when losing Thrives in places it can utilize it's mobility (central Europe), but suffers in places with bad terrain, low supply and unforgiving weather (Russia, Africa,..). So, make sure to add couple of line artillery and support companies to your divisions. However, if you are losing badly, pick the desperate defense path. United States - Superior Firepower fits their playstyle pretty great. Valve Corporation. Therefore this is the best choice for winning land battles. So I rush for that "Floating Fortress" doctrine, I think that's in the "Fleet in Being" tree. What doctrines are the best for Italy and why? I observed differently - though that was in the Spanish Civil War and at least one patch ago. You need to sign in or create an account to do that. This doctrine should only be used in a few niche circumstances, such as when you are a large country attacking minor ones, or are desperately defending against a larger foe. Build up your military as it will be essential for whatever path you take. Land Doctrines for every major :: Hearts of Iron IV General Discussions It is generally an Infantry and Manpower focused Doctrine. Before this, Holland was a rather dull nation to play being easily swept up as part of German expansion.
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hoi4 land doctrine guide