unity show variable in inspector but not editable

By clicking Accept all cookies, you agree Stack Exchange can store cookies on your device and disclose information in accordance with our Cookie Policy. (A good use for "comments".) By default, these Editor-only controls arent visible in UI Builder. A piece of code that allows you to create your own Components, trigger game events, modify Component properties over time and respond to user input in any way you like. There are not many secrets to that, if all is well enough that the variable is public and this outside of a method of the script so that it is seen in the inspector. The Debug mode of the inspector bypasses all possible customisations. 1 Which was the first Sci-Fi story to predict obnoxious "robo calls"? Why does Acts not mention the deaths of Peter and Paul? Think of each unique Scene file as a unique level. What is the symbol (which looks similar to an equals sign) called? Unity - Manual: Variables and the Inspector Prefabs property is not overriding when changing from editor script? Connect and share knowledge within a single location that is structured and easy to search. 2 Create a public variable for a VisualTreeAsset in your script, and assign the Car_Inspector_UXML.uxml file as a default reference in the Editor. Add a label control to the visual tree by dragging it from the Library to the Hierarchy. /// Allow to display an attribute in inspector without allow editing, /// Display attribute and his value in inspector depending on the type, https://www.assetstore.unity3d.com/en/#!/content/66996, http://forum.unity3d.com/threads/36468-Select-Debug-Mode, http://answers.unity3d.com/questions/489942/how-to-make-a-readonly-property-in-inspector.html, https://odininspector.com/attributes/read-only-attribute, http://answers.unity.com/answers/801283/view.html, (You must log in or sign up to reply here. A custom property drawer is a custom inspector UI for a custom serializable class. Thanks for contributing an answer to Stack Overflow! Game Development Stack Exchange is a question and answer site for professional and independent game developers. The name and a triangle to expand More infoSee in Glossary too. CreateInspectorGUI() does an implicit bind after you return your visual tree. Site design / logo 2023 Stack Exchange Inc; user contributions licensed under CC BY-SA. in the Unity community. You can use this to display variables in the inspector similar to how Answer, Distribute terrain in zones You dont need to adjust the position or size of the new control unless you want to modify the automatic layout. A GameObject's functionality is defined by the Components attached to it. In your class that has the editable variable you could create a static instance variable of your script and have the editable variable as public so you can edit and access it like so. I think you would be better off using a Vector3. An asset type that allows you to store a GameObject complete with components and properties. In this guide, youll create a custom inspector for a MonoBehaviour class, using both scriptsA piece of code that allows you to create your own Components, trigger game events, modify Component properties over time and respond to user input in any way you like. The problem is, the value is serialised. Does the order of validations and MAC with clear text matter? Interpreting non-statistically significant results: Do we have "no evidence" or "insufficient evidence" to reject the null? The inspector shows only serialized values in the inspector because these are the only ones that are actually stored/saved on disk.

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unity show variable in inspector but not editable

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