eternal return codes 2022

For one, it made the damage gap between tank builds and DPS builds insignificant. Scour the island as one of the ever-growing cast of test subjects, to search, craft and hunt. Eternal Saga Coupon Codes List onestore! Midsummer Festival Aya (Epic) will be available for purchase on August 23rd (KST). Eternal Saga Coupon Codes April 2023 - Pillar Of Gaming Due to this, The Tree of Life will now be moved to Temple. Post-cast delay can now be canceled with another input. Check your mailbox to receive the A-Coin and NP. When you upgrade your ER Pass to ER Plus by using an upgrade pass, you instantly gain 19 levels from your current level! We'll also apply the level gap bonus. read image description. This is a big change, so we know it might bring a lot of confusion at first. Tap on the Confirmation button. Eternal Return Coupon Codes updated on Apr 30, 2023. After reviving, you can move to a desired area through the hyperloop. (Cooldown: 2s). Use the boars to your advantage with the new Pork Chop. UPCOMING CHANGES TO SEASON 4 - COUPON CODE FOR NP! The ER Pass will now display its remaining time. *A network connection is required. *Enter the coupon code in Game Options -> Service -> Coupons. If your test subject has 200 Skill Amplification, then the skill would do 100 additional damage. Kill to live. apple! The minimum attack speed for all characters has been set to 0.625. google! With these discounts, customers can save money on their purchases and enjoy the best gaming experience possible. (Before: Showed if they are Active, Transferring, Transfer Complete, Disabled). To help you beat the heat, we're giving everybody some extra refreshing coupon codes! SurviveTaking place on the deserted Lumia Island, the shady organization known as AGLAIA is conducting experiments on living human beings in search to perfect a new race of extraordinary humans. The main banner introduces the newest additions to Lumia Island! You will find the each 3 coupon codes near the snowmen! We are editing some of the calculations done in game regarding multi-produced materials (such as Iron Sheet, Steel being produced as '2' when crafted) to be more accurate. (Honestly, I can't believe you're not following it already!) Eternal Return - Season 9: Class of '23 on Twitter (300 NP in total!) Damage 100/160/220/280/340(+Attack Power 60%) 100/160/220/280/340, Collision Damage 100/150/200(+Attack Power 35%) , Damage 50/70/90/110/130(+Attack Power 35%) 50/70/90/110/130(, Center Damage 85/105/125/145/165(+Attack Power 50%) 85/105/125/145/165, Damage 20/30/40/50/60(+Attack Power 30%) 20/30/40/50/60, Damage 20/40/60/80/100(+Attack Power 25%) 20/40/60/80/100, Damage per Tick 60/90/120(+Attack Power 35%) 60/90/120(+Attack Power 35%), Min Damage 60/120/180(+Attack Power 50%) 60/120/180, Max Damage 120/240/360(+Attack Power 100%) 120/240/360, 60/115/170/225/280(+Attack Power 70%)(+Skill Amplification160%) , Damage 30/60/90/120/150(+Attack Power 25%)(+Skill Amplification 100%) , Damage 30/55/80/105/130(+Attack Power 20%)(+Skill Amplification 80%) , Damage 50/75/100/125/150(+Attack Power 35%) , Damage 60/90/120/150/180(+Attack Power 50%) , Damage 20/40/60(+Attack Power 60%)(+Skill Amplification20%) 25/50/75, 1st Hit Damage 20/40/60/80/100(+Attack Power 25%) 20/, 2nd Hit Damage 30/50/70/90/110(+Attack Power 30%) 30/, Projectile Damage 40/50/60/70/80(+Attack Power 35%) 40/, Mark Damage 45/75/105/135/165(+Attack Power 35%) 45/75/105/135/165, Collision Damage 30/60/90(+Attack Power 40%) 30/60/90, Flip Damage 130/260/390(+Attack Power 100%) 130/260/390, Damage 10/40/70/100/130(+Attack Power 30%)(+1/3/5/7/9% of Lenoxs Max HP) , 1st Hit Damage 20/30/40/50/60(+Attack Power 30%) 20, 2nd Hit Damage 50/85/120/155/190(+Attack Power 60%) , Damage 20/85/150/215/280(+Attack Power 30%) 40/100/160/220/280, Damage 40/95/150(+Attack Power 70%) 40/95/150, Damage 4/8/12(+Attack Power 12%) 4/8/12, Damage 40/75/110/145/180(+Attack Power 40%) 40/75/110/145/180, Damage 10/15/20/25/30(+Attack Power 20%) 10/15/20/25/30, Shield 60/95/130/165/200(+Attack Power 30%) 60/95/130/165/200(+Attack Power 30%), Damage 50/75/100/125/150(+Attack Power 35%) 50/75/100/125/150, Damage 150/230/310(+Attack Power 50%) 150/230/310, Damage 50/80/110/140/170(+Attack Power 40%) 50/80/110/140/170, Damage 70/110/150/190/230(+Attack Power 50%) 70/110/150/190/230, 1st Hit Damage 25/45/65/85/105(+Attack Power 30%) 25/45/65/85/105, 2nd Hit Damage 25/45/65/85/105(+Attack Power 30%) 25/45/65/85/105, Explosion Damage 100/175/250(+Attack Power 35%) 100/175/250, 1st Hit Damage 15/40/65/90/115(+Attack Power 50%) 15/40/65/90/115, 2nd Hit Damage 50/80/110/140/170(+Attack Power 70%) 50/80/110/140/170, Damage 10/20/30/40/50(+Attack Power 20%) 10/20/30/40/50, Damage 60/90/120/150/180(+Attack Power 40%) 60/90/120/150/180, Min Damage 200/300/400(+Attack Power 50%) 200/300/400, Max Damage 400/600/800(+Attack Power 100%) 400/600/800, Damage 25/45/65/85/105(+Attack Power 35%) 25/45/65/85/105, Enhanced Damage 28/56/84/112/140(+Attack Power 40%) 28/56/84/112/140, Damage 80/135/190/245/300(+Attack Power 50%) 80/135/190/245/300, Min Damage 40/60/80(+Attack Power 20%) 40/60/80, Max Damage 100/150/200(+Attack Power 50%) 100/150/200, Basic Attack Damage Increase: 105%+[Critical Strike Chance+Skill Amplification] * (75%+Critical Strike Damage Increase) , Damage 30/50/70/90/110(+Attack Power 30%) , Initial Damage 45/90/135/180/225(+Attack Power 55%) , Back Targets Damage 15/40/65/90/115(+Attack Power 55%) , Damage 40/50/60/70/80(+Attack Power 30%) 40/50/60/70/80, Damage 50/70/80/110/130(+Attack Power 40%) , AOE Damage 25/35/45/55/65(+Attack Power 40%) , 1st Cast Damage 40/70/100(+Attack Power 30%) 40/70/100, 2nd Cast Damage 150/200/250(+Attack Power 60%) 150/200/250, Damage 40/75/110/145/180(+Attack Power 45%) , Damage 55/90/125/160/195(+Attack Power 45%) Damage, Damage 50/80/110/140/170(+Attack Power 60%) Damage 50, Shield 60/95/130/165/200(+Defense 30%)(+Skill Amplification20%) 60/95/130/165/200(+Defense 30%), Damage 100/200/300(+Attack Power 100%) 100/200/300, HP Recovery 50/100/150(+Attack Power 40%)(+Skill Amplification25%) 50/100/150(+Attack Power 40%), Damage 20/50/80(+Attack Power 55%) 20/50/80, Damage 60/95/130/165/200(+Attack Power 50%), Damage 30/45/60/75/90(+Attack Power 40%), Enhanced Damage 40/80/120/160/200(+Attack Power 60%) , Damage 50/90/130/170/210(+Attack Power 60%) 50/90/130/170/210, 10/20/20/30/30(+Attack Power 30%)(+Defense 10%)(+Skill Amplification13%) 10/20, Damage 60/115/170/225/280(+Attack Power 40%) 60/115/170/225/280, Damage 200/300/400(+Attack Power 150%) 200/300/400(+Attack Power 150%), Damage 15/30/45/60/75(+Attack Power 15%) 15/30/45/60/75, Laser Damage 24/48/72/96/120(+Attack Power 25%)(+Skill Amplification20%) 24/48/72/96/120, Sentry Gun Laser Damage 24/48/72/96/120(+Attack Power 45%)(+Skill Amplification20%) 24/48/72/96/120, Damage 4/7/10/13/16(+Attack Power 5%) 4/7/10/13/16(+Attack Power 5%), Recast Damage 60/80/100/120/140(+Attack Power 36%) 60/80/100/120/140, Sentry Gun Explosion Damage 60/80/100(+Attack Power 40%) 60/80/100, Teleport Damage 40/60/80(+Attack Power 60%) 40/60/80, Damage 70/110/150/190/230(+Attack Power 60%) 70/110/150/190/230, Rooted Target Damage 100/145/190/235/280(+Attack Power 60%) 100/145/190/235/280, Damage 20/40/60/80/100(+Attack Power 10%) 20/40/60/80/100(+Attack Power 10%), Damage 100/150/200(+Attack Power 70%) 100/150/200(+Attack Power 70%), Spread Damage 75/120/160(+Attack Power 30%) , Bloodletting(P) 30/60/90(+Attack Power 20%) 30/60/90, 1st Hit Damage 40/75/110/145/180(+Attack Power 35%) 40/, 2nd Hit Damage 10/35/60/85/110(+Attack Power 35%) 10/, Min Damage 30/60/90/120/150(+Attack Power 55%) 30/60/90/120/150, Max Damage 60/120/180/240/300(+Attack Power 110%) 60/120/180/240/300, Damage 50/100/150(+Attack Power 50%) 50/100/150, Explosion Min Damage 50/100/150(+Attack Power 60%) 50/100/150, Explosion Max Damage 100/200/300(+Attack Power 120%) 100/200/300, HP Recovery per enemy hit by explosion:100/150/200(+Attack Power 100%) 100/150/200, Q Cooldown Reduction on Enemy Hit 30/50% , Damage 12/24/36/48/60(+Attack Power 18%)(+Skill Amplification 15%) , Damage 30/45/60/75/90(+Attack Power 30%) 30/45/60/75/90, Knockback Bomb Damage 30/45/60/75/90(+Attack Power 15%) 30/45/60/75/90(+Attack Power 15%), Damage 16/32/48/64/80(+Attack Power 22%)(+Skill Amplification 15%) , Damage 70/110/150/190/230(+Attack Power 50%) , Damage 10/55/100/145/190(+Attack Power 60%) , Damage 70/100/130/160/180(+Attack Power 60%), Damage 30/50/70(+Attack Power 45%)(+0.5Juggernaut Chef Stacks) 30/50/70(+Attack Power 45%)(+0.5 Juggernaut Chef Stacks), Damage 20/45/70(+Attack Power 15%)(+Skill Amplification8%) 20/45/70(+Attack Power 15%), Damage 30/65/100/135/170(+Attack Power 45%) , Damage 30/60/90/120/150(+Attack Power 20%)(+Skill Amplification15%) 20/, Damage 35/75/115/155/195(+Attack Power 30%) 35/75/115/155/195, Damage 50/150/250(+Attack Power 30%) 50/150/250, Dagger Throw Damage 25/60/95(+Attack Power 30%) 25/60/95, Damage 20/40/60(+Attack Power 70%)(+Skill Amplification 45%) , AOE Damage 10/20/30(+Attack Power 20%)(+Skill Amplification 22.5%) , Damage 40/75/110/145/180(+Attack Power 40%) , Bookmark Damage 20/40/60/80/100(+Attack Power 60%) 20/40/60/80/100(+Attack Power 30%), Damage 25/50/75/110/135(+Attack Power 40%) 35/60/85/110/135(+Attack Power 20%)(+Skill Amplification, Shield 100/130/160/190/220(+Attack Power 20%) 100/130/160/190/220, Damage 90/120/150/180/210(+Attack Power 40%) 90/120/150/180/210, Bookmarked or Stunned Target Damage 120/160/200/240/280(+Attack Power 60%) 120/160/200/240/280, Bookmark Damage 40/70/100(+Attack Power 60%) 40/70/100, Damage 50/100/150(+Attack Power 30%) 50/100/150, Shield 110/220/330(+Attack Power 20%) 110/220/330, Damage 100/160/220(+Attack Power 40%) 100/160/220, Bookmarked or Stunned Target Damage 150/240/330(+Attack Power 60%) 150/240/330, Enhanced Basic Attack Damage 18(+Attack Power 20%)(+Level*8) , Skill Amplification Increase per HP lost 2/4/6 ~ 8/16/24% , 1st Hit Damage 20/40/60/80/100(+Attack Power 30%) 20/40/60/80/100, 2nd Hit Damage 40/65/90/115/140(+Attack Power 40%)(+Skill Amplification40%) 40/65/90/115/140, Damage 30/60/90/120/150(+Attack Power 50%) 30/60/90/120/150, Damage 40/75/110/145/180(+Attack Power 50%) 40/75/110/145/180, Shield 75/125/175/225/275(+Attack Power 30%)(+Skill Amplification 20%) .

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