mayan archer rush build order

Archery Range units have +20% HP making them very cost effective, also enemy positions are revealed at the start making exploration way easier. This is a good strategy to use at low to mid Elo but at a higher level you will want to use a Drush or men at arms in to archers instead. <3, the best guide on the internet right now thank you dear sir i could not ask for more tips, why google is not showing this in top 1 link?? @11:00 13:00 mins: Attack Gold Miners or Lumberjacks first or (2) Stone miners if found. It also means that you can delay farms due to the extra time on resources, enabling you to focus more on wood during the transition to feudal age. If you believe your item has been removed by mistake, please contact, This item is incompatible with Age of Empires II: Definitive Edition. the aoe2 archer rush is probably my favourite strategy in aoe2. While going to Feudal use 2 of your food or wood vills to build a house and a Barracks. If you are caught in the process of building the archery ranges well that could be pickle to deal with. If you believe your item has been removed by mistake, please contact, This item is incompatible with Age of Empires II: Definitive Edition. Compilation Needed: Sicilians Receive Nerf Once More, as Realizations Surface among People. If you cant only then Attack (3)Farmers. That being said, I strongly suggest you pay attention to your civilizations strengths. Specifically for the Britons, this build order makes use of the faster sheep collection to advance at 22 pop, An advanced build order where you attack with one opening archery range to gain map control and delay your enemy's military buildings, A great build order that advances at 21 pop and takes advantage of the Ethiopian fast firing archers. 22 View all Essential Builds chevron_right Community Builds You should know their strengths in case you play one, though. This build lets a Mayan player fast castle and immediately place a castle and a second town center, with steady production of Plumed Archers and a third town center being made a minute after advancing. Any tips during the Castle/Imperial Ages are welcomed such as when to transfer to plumes and eagles and when to put vils on stone during fuedal. The main counter unit to archers is the skirmisher as they inflict bonus damage to archers. Build two Archery Ranges subdirectory_arrow_right When finished, train 6-8 Archers Blacksmith Build a Blacksmith Before your archers start attacking. This item has been removed from the community because it violates Steam Community & Content Guidelines. You need to sign in or create an account to do that. 23 pop Scouts 24 pop Archers These bonuses make Britons particularly good at going for Fast Feudal Archers into Castle, as archers receive an attack bonus the momentt they are in Castle Age.

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