v20 merits and flaws

(GFA), Patagia You have grown large flaps of skin under your arms, like those of a pterodactyl or flying squirrel. (INQ) Disallowed: Ghouls (Modern Ghouls, but possible for over 100 years of age. (CB:G1). This merit should provide dramatic moments, and players should not come to rely upon them for plot resolution. (ELY), Innate Magical Ability You have some sort of magical ability that makes you unique. Even the most cold-hearted are not immune to your power. Though your sire may no longer have any dealings with you, the simple fact of your ancestry has marked you forever. (ELY), Diabolist, Known You have committed diablerie at least once to achieve your current position of power. There isnt anything actually magickal about your gaze, but others cannot help finding it intriguing, whether you want them to or not. Depending upon your reputation, you might simply be scorned (and don't expect anyone to help you), or you may be hated outright, even as much as the supernaturals. Unfortunately, the vampire is more likely to become enraptured by colorful objects. Normal means of tracking you (with Survival, the use of dogs etc) fail automatically. Your skin exudes a grease that attracts flies, gnats, bees, and other flying insects. Ventrue-Specific Merits and Flaws | New Eden | Obsidian Portal You may choose the aura associated with any road or design your own (subject to Storyteller approval), calculating your aura modifier according to your permanent Willpower. The Inbred Flaw cover all manner of physical, mental, and emotional defects. The character takes responsibility for training this vampire and for protecting her from harm. If you are Bruised, you will heal in a matter of hours. (TE). At any time during a story, the Storyteller may ask you to reroll a successful skill check. You are allowed to keep this contact as long as there are no complications. This grants you an advantage in your dealings with these Kindred (-1 to the difficulty level of any checks to influence them). In any case, this pack member tries to get others to side against you, and he tries to ruin every positive thing you accomplish for yourself or for the pack. (ELY), Religious HysteriaEven among the devoutly religious, there are those that take things too far. Revenants cannot be Kinfolk, either as a Merit or as a Flaw. With Storyteller approval Wraith characters can take Merits and Flaws form other Mind's Eye Theatre source books, as many of these are appropriate to the venue. The trustees and important officials serve his interests. If brought as a Flaw, then your extended family believes you may compromise their security. This not a facility for blessing or cursing, or an ability that can be ruled by any conscious control. If it is possessed by some other Cainite, (perhaps a Setite elder, or your sire) you must obey their every command. Within your specific Aptitude, reduce all difficulties by 2. (PGS), Childe, Vengeful You have sired a childe who has grown to loathe you. Cleansing yourself of your crime is an arduous uphill battle; until you are redeemed by a kris, you are unable to travel in the company of your people for anything longer than a few nights before they drive you away.

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